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- ╔═══════════════════════════════════════════════════════════════════════════╗
- ║ ║
- ║ EGA TREK ║
- ║ Version 3.00 January 22, 1992 ║
- ║ ║
- ║ Nels Anderson ║
- ║ 92 Bishop Drive ║
- ║ Framingham, MA 01701-6515 ║
- ║ U.S.A. ║
- ╚═══════════════════════════════════════════════════════════════════════════╝
-
-
- A space combat game similar to EGATrek was one of the first
- computer games ever written. The first versions were written
- for mini and mainframe computers back in the early 1970's.
- There have probably been more versions of this game written than
- any other as there is probably at least one version around for
- every type of computer ever made. This game is definitely a
- classic.
-
- The version you now have is related to the other versions in its
- basic game play, but fully takes advantage of the high resolution
- of the EGA or VGA display. I originally discovered the game
- around 1974 running on a DEC System 10 mini and was soon hooked.
- I've since written several other versions of the game for
- computers including the Timex-Sinclair ZX81, Apple ][, Prime
- 50-series minis and MS-DOS machines, all using BASIC of one sort
- or another.
-
- This game requires an MS-DOS computer with an EGA or VGA capable
- card and monitor. It should work fine on VGA systems as well.
- If you're still running an older display adapter that doesn't
- support EGA or VGA I'm afraid you're out of luck running this
- particular game. I suspect you can find a version that supports
- your system though.
-
- SHAREWARE
-
- EGATrek is distributed under the "shareware" concept, also known
- as "user-supported software". Under this concept, you save the
- high cost of packaging and distribution while still receiving
- high quality software. You are free, and in fact encouraged, to
- distribute this software to your friends, to BBS's and to user
- groups. Companies that provide software duplication services may
- include EGATrek in their catalog and provide copies for a
- reasonable duplication fee. All copies must include the files
- "egatrek.exe", "egatrek.doc", "egatrek.ref", "orderfrm.txt",
- "egatrek.txt", and "file_id.diz". You are not allowed to modify
- the files in any way, and this shareware notice must be kept
- intact. The author retains all other rights to the program.
-
- Under the Shareware system you may freely try out this program,
- but if you continue to use it you are expected to register with
- the author and pay the $15 (plus $2 shipping/handling)
- registration fee. In return for your registration you'll
- receive the latest version of the game, and if possible another
- game to try out. There is also a "deluxe" version available
- which includes a binder, printed manual and quick reference
- card. The "deluxe" version is $22 (plus $4 shipping/handling).
-
- I'd be happy to hear of any improvements you'd like to see, as
- well as any bug reports. Many of the new features since the
- original version of the game came about as suggestions from users.
-
- When you register, please let me know what version you have
- and I'd also be interested in knowing where you got it from.
- Please, make sure to put your name and address on the letter!
- It's amazing how many people don't do this. Or, you can use
- the instant registration form in the file "orderfrm.txt".
- Just copy the file to your printer.
-
- If you live outside the U.S., the best way to register appears
- to be by using postal money orders. I've received these from
- quite a few countries. In general, foreign checks are not
- accepted by U.S. banks (Canadian checks are an exception, but
- please allow for the difference in U.S. and Canadian dollars).
- EuroCheques, for example, are not acceptable to the bank. You
- can also charge your registration to VISA or MasterCard.
-
- If you live in the U.K. you can register through Nildram
- Software. Please print the file UKORDER.TXT for an order form
- all ready to go or just send #12.95 to:
-
- Nildram Software
- 26 Stanley Hill Avenue
- Amersham
- Bucks HP7 9BD
-
- When registering, or writing for any reason, please include the
- following:
-
- * EGATrek revision (this information is at the top of
- the title screen)
- * where you obtained your copy from
- * a description of your system
- * your full name and address
-
- If you have any suggestions or discover any problems with the
- program you can reach me via the )(evious BBS system (300/1200/
- 2400/9600-HST/v.32, 8N1) at 508-875-3618 or 617-449-7322. Leave
- a C)omment to the sysop to reach me. )(evious is the official
- support BBS for all my software and the latest versions are
- always available for downloading there. )(evious is also a
- member of RelayNet so if you use a local BBS that is also on
- RelayNet you can mail me by sending a routed message to node
- XEVIOUS. The Shareware conference is the preferred place to
- do this.
-
- I'm also available through CompuServe's mail system. Send mail
- to me at 71020,2613, or join me and other authors in the
- Shareware forum (GO SHAREWARE). You can also reach me through
- InterNet at address 71020.2613@compuserve.com.
-
-
- CHANGES IN V3.00:
-
- o All items renamed to avoid copyright infringement
- o MSGS command improved
- o Minor change in impulse engine use
- o Planets needing evacuation now report their quadrant
-
- CHANGES IN V2.31:
-
- o Several bug fixes related to saved games
- o Updates to documentation
-
- CHANGES IN V2.3:
-
- o The previous version had a serious problem in loading
- saved games which has now been fixed
-
- CHANGES IN V2.2:
-
- o Replays allowed
- o Expanded help screens
- o Added rank names to rank numbers in hall of fame, etc.
- o Long range scanner/galaxy chart now operates automatically
- o New repair status chart on screen at all times
- o Bug fixes
-
- CHANGES IN V2.1:
-
- o Boss Mode replaced with shell to DOS
- o MAX command added
- o Saved games now have default file name available
- o Several minor bug fixes
-
- CHANGES IN V2.0:
-
- o Enemy ships are generally tougher
- o New enemy ship types
- o Enemies have some other new abilities
- o MINE and LOAD commands replaced by LAND and USE
- o Additional random occurrences
- o FIX command enhanced to allow fixing specific devices
- o Games can be saved by file name
- o Top two scores for each level saved in Hall of Fame
- o Move command and coordinates can be entered together
- o Warp command and warp factor can be entered together
- o Laser temperature/efficiency graph on screen
- o MSGS command replays most recent messages
- o Viewer shows closest enemy ship instead of closest object
- o Successful rescues increase score
- o Enemy lasers shown on short range scanner
- o Black holes
- o Enemy ships can be scanned using INFO command
- o Death Ray weapon
-
-
- ╔═══════════════════════════════════════════════════════════════════════════╗
- ║ EGATREK QUICK START ║
- ╚═══════════════════════════════════════════════════════════════════════════╝
-
-
- If you're already familiar with this type of game and just need
- enough information to get started, here it is...
-
- Start up the game from DOS command level by typing "EGATREK".
-
- When the title screen comes up hit any key to go on.
-
- You will first be asked if you want a briefing or not.
- Your choice...
-
- The "command level" you select determines the difficulty of the
- game. Unless you've never played this type of game before skip
- level 1 and possibly level 2.
-
- Once the game starts up, use F1 to view the command list as
- needed.
-
-
- ╔═══════════════════════════════════════════════════════════════════════════╗
- ║ BRIEFING ║
- ╚═══════════════════════════════════════════════════════════════════════════╝
-
-
- As humans ventured into deep space it was inevitable that other
- races of intelligent beings would be discovered. While many
- races are friendly and some have even become allies several
- hostile and violent races have been discovered. The two most
- notable hostile races are known as the Mongols and the Vandals.
- Though these are not their real names (the words they use for
- their names being impossible for the human tongue to pronounce)
- these terms have been assigned as standard terminology based on
- the convention of using the names of appropriately violent early
- human cultures.
-
- Recently, the Mongol Empire has declared war on the Union. As a
- result, a Mongol invasion fleet is now present in parts of Union
- territory. A large number of enemy cruisers, a few command
- vessels and a Mongol starbase have been observed.
-
- The Vandal Empire has joined the hostilities in some areas but
- should be avoided if possible. They will generally only be
- found near their own territory. Their actions in response to
- your contact are unpredictable.
-
- You will be in command of the Class IX Research/Battle Cruiser
- Lexington, fleet designation RCB-92. As is common fleet
- procedure the ship is named after a historic earth ocean ship.
- It is fully battle ready with 430 officers and crew members on
- board.
-
- Your mission as commander of the Lexington is to secure a 64
- quadrant section of the galaxy as quickly as possible. You will
- have to destroy any Mongol vessels you find, including normal
- Mongol battle cruisers, command vessels and possibly other types
- as well. Depending on the command level (your military rank)
- that you enter when starting you will be given a more or less
- difficult section. In general, higher levels must contend with
- more enemy ships and with more abilities and phenomena in the
- enemy. Success in your mission may earn you a promotion to a
- higher rank.
-
- Ranks are as follows:
-
- Level Number Name of Rank
- ------------ ------------
- 1 Lieutenant Commander
- 2 Commander
- 3 Captain
- 4 Commodore
- 5 Admiral
-
- Any officer in command of a ship may be referred to as captain
- regardless of his actual rank.
-
- The Lexington has a cruising speed of up to warp factor 6, and
- is allowed warp 8 in emergencies. The main engines are for
- moving between quadrants of the galaxy. Beware of excessive
- speed as damage to the engines is a possible result. Within a
- quadrant, you have the use of impulse engines. If your main
- engines are damaged your maximum warp speed will be lower than
- normal. Travel at warp speeds with the shields raised requires
- double the normal amount of energy.
-
- All energy is provided by the Space Industries EnergyConverter.
- The energy conversion system is normally adequate to supply all
- needed power for many years of operation. However, war with the
- Mongols is hardly normal operations. Because the ship is moving
- more often than normal and using a great deal of energy to fire
- lasers and provide shielding you will most likely be using
- energy faster than you can regenerate it. The converter will
- supply 400 units of energy per stardate when working at 100%.
-
- The ship is provided with two types of scanners. The short range
- scanners show you everything in your current quadrant. Because
- of their importance they continue scanning at all times and the
- display is always available and up to date. The most important
- thing you will see is, of course, Mongol ships of which there
- are several types. Standard Mongol battleships will display in
- light blue, command ships in red, scout ships in purple and
- supply ships in green.
-
- Your long range scanners show what is in adjacent quadrants and
- thus are very useful for planning your movements. The ships
- computer keeps a record of all past scans and this galaxy chart
- is shown at all times unless the computer is damaged. Damage to
- the scanners will affect their performance of course. A small
- amount of damage will prevent them from seeing smaller objects
- (including, unfortunately, enemy ships) but they may still be
- able to see stars. If damage becomes too severe they will fail
- to work at all.
-
- The long range display is numerical; the three digit number for
- each quadrant represents the number of Mongols, type of friendly
- star base, and number of stars (respectively) that the scanners
- have found. Quadrants containing Mongols are highlighted in
- red. Bases are highlighted in orange and the number indicates
- base type (1 is a StarBase, 2 a research station and 3 a supply
- depot). Quadrants with supernovas cause the scanners to
- overload and display all 9's.
-
- You also receive information through the main viewer. This
- display alternates between a view from outside the ship and a
- graphical display of some ship function. When looking outside
- the ship the viewer always looks in the direction of whatever
- enemy ship is closest to your ship. The view includes an
- identification of the object and its relative distance and
- direction from the ship. Directions are based on 0 degrees being
- directly to the right as seen on scanner displays.
-
- The graphical displays appearing on the viewer can be more or
- less useful depending on what's currently going on. Some of the
- displays are not of much use to a ships commander however.
-
- You will constantly be receiving communications from both inside
- and outside your ship. Each message will include the ships
- department that originated it. It is important that you pay
- attention to all incoming messages. Up to four messages can be
- displayed on your command console at a time. Each new message
- will overwrite the oldest existing message or you can acknowledge
- one or all messages and so leave space for new ones.
-
- Your ship has two major weapons available, energy torpedoes
- (EnTorps) and lasers. Torpedoes are very effective at close
- range, with a single torpedo being capable of destroying a
- standard Mongol ship. However, you are limited in the number of
- torpedoes you can carry and they can only be replenished at a
- StarBase or supply station. At longer distances they are less
- effective and their accuracy is also thrown off when fired with
- your shields raised.
-
- Lasers are your general purpose weapon. The damage lasers do is
- highly influenced by distance to the target. There are two
- gauges that monitor laser performance. You should watch the
- laser temperature gauge when firing to prevent overheating. The
- laser effectiveness gauge shows how well the lasers are working.
- Laser effectiveness goes down due to excess heat and due to
- damage from enemy fire.
-
- The ship is capable of repulsing enemy fire through the use of
- its shields. When the shields are raised and at 100% energy no
- enemy fire will penetrate them; the only effect will be that
- energy will drain from the shields. It is thus to your
- advantage to have shields raised when in direct battle. Once
- enemy fire starts to penetrate the shields main energy is lost
- and ships systems may be damaged. Raising the shields draws a
- small amount of energy from the main energy banks so you do not
- want to raise the shields needlessly. Lowering shields causes
- no energy change. Because the shields affect the performance of
- other ships systems their correct usage is very important to the
- success of your mission.
-
- The Lexington was originally used for exploration and is well
- suited for this purpose. Obviously, with the Union under attack
- there is no time for normal exploration at the present.
- However, there are planets in the galaxy that may contain the
- energium used to power the ship and it is worth exploring these
- planets for emergency energium supplies. Note, though, that
- regulations prohibit the use of raw energium except in extreme
- emergencies; your shields must be under 50% and main energy
- under 20%.
-
- There are several types of Union bases in space. A StarBase is
- the most useful because you can replenish all ships supplies
- there. Supply stations can provide life support supplies and
- energy torpedoes. Research stations can provide only life
- support supplies. You are responsible for the protection of all
- bases in your designated area.
-
- During warfare many of the ships systems may be damaged. The
- effects of damage on your mission can vary greatly depending on
- what systems are affected:
-
- EnergyConverter: The ship's energy converter generates energy
- for the ship at a rate of 400 units/day times percentage of
- repair.
- Shields: The shields percentage of repair indicates how
- efficiently the shield generators can convert the energy
- available in the shield system into actual shielding of the ship.
- Warp Engines: The warp engines are virtually impossible to
- destroy completely, but their level of damage affects the maximum
- possible warp speed. The maximum warp speed is approximately
- warp 1 plus 0.09 times percentage of repair.
- Impulse Engines: Impulse engines are much simpler than warp
- engines; they either work or they don't. When they are at less
- than 50% they simply stop functioning.
- Lasers: Laser percentage of repair is a direct indication of
- what percentage of energy is converted to destructive force at
- the point of impact. In other words, for a given level of laser
- energy, 100% working lasers will do twice the damage of 50%
- working lasers.
- EnTorp Tubes: Like impulse engines, torpedo tubes either work or
- they don't. At 100% there are three functional tubes, 67-99% only
- two tubes work and 34-66% only one.
- Short Range Scanners: Short range scanners lose resolution when
- they are damaged. Above 90% they are fully functional, but below
- 90% they are unable to detect anything smaller than a star.
- Below 50% they do not function at all.
- Long Range Scanners: Long range scanners also lose resolution
- when damaged. When less than 100% repaired they can no longer
- detect enemy ships. Below 50% they are not functional.
- Computer: A modern starship is highly computerized, so loss of
- computer function affects a number of things. Portions of the
- ships charts can be lost if the computer is sufficiently damaged
- and can only be recovered by re-scanning. Automatic navigation
- requires the computer to be 100% repaired.
- Life Support: Life support systems must be 100% to generate food
- and oxygen needed to sustain life. Without a functioning life
- support system the ship can last only two days on reserves.
- Transporter: The transporter must be at 100% to be used.
- Shuttlecraft: The shuttlecraft must be at 100% to be used.
-
- When your mission ends, one way or another, you'll receive a
- detailed evaluation of your performance from headquarters. If
- you get one of the top two scores for your command level, your
- name will be entered in the hall of fame. If you wish to delete
- the hall of fame simply delete the file trek.scr.
-
-
- ╔═══════════════════════════════════════════════════════════════════════════╗
- ║ COMMANDS ║
- ╚═══════════════════════════════════════════════════════════════════════════╝
-
-
- To start the game, enter "egatrek" from the DOS prompt. If you do
- not want sound during the game, enter "egatrek -n"; note that the
- space before the dash is required.
-
- The following is a list of commands and their description. Most
- commands can be abbreviated to just their first letter. Use the
- "HELP" command at any time to get the list of commands and their
- abbreviations.
-
- A#:
- To acknowledge a message you should enter the letter A
- immediately followed by the number of the message you wish
- to acknowledge, i.e. A2. Messages are numbered from 1 to 4
- going from top to bottom. To acknowledge all messages enter
- just A without a number.
-
- DOCK:
- You will need to visit StarBases often to refuel your ship
- as well as to make repairs. When you are in a sector
- directly adjacent to a StarBase, issue this command. You
- can also dock at Research Stations and Supply Bases, but
- they cannot provide everything that a StarBase can. When
- docked at a StarBase its shields will protect your ship from
- enemy lasers.
-
- ENERGY:
- Energy is used by a number of different systems aboard the
- ship and you can use this command to move energy between
- systems as needed. It will also show you the exact energy
- levels of all systems.
-
- FIX:
- Engineering has a certain number of crewmen available to do
- repairs on damaged systems and they normally divide their
- time evenly among all damaged systems. Since some systems
- are more important than others you can use this command to
- concentrate repairs on one system at the expense of other
- systems. When the system you selected is repaired, repair
- work will automatically be divided among all damaged
- systems once again.
-
- In addition, you will be asked if you want to spend time
- just making repairs. In space, repairs will take place no
- faster than normal. If docked at a StarBase you can use
- their facilities to speed repairs.
-
- Relative repair speeds are as follows:
-
- 1x Normal repairs, work evenly divided among systems
- 2.5x Normal repairs while docked at a starbase
- 3x Repairing only a selected system
- 5x Repairing a selected system while docked at a starbase
-
- HAIL:
- Use this command to hail a StarBase. If none is close by,
- it will take some time to receive a reply.
-
- HELP:
- Use this command to get a list of all available commands and
- their abbreviations.
-
- INFO:
- This command allows you to get information about the enemy
- ships in the present quadrant from the computer. The
- display will show the ship type, location, distance and
- heading from you, and the condition of its shields.
-
- LAND:
- If you are orbiting a planet which has something of
- interest on it you can use this command to land on the
- planet. You have the option of using the transporter or
- shuttlecraft to reach the planet. Normally the transporter
- is the better choice since the shuttlecraft takes 0.2
- stardays to make the round trip whereas the transporter is
- virtually instantaneous.
-
- To use this command, you must first successfully use the
- ORBIT command.
-
- MAX:
- This command diverts the maximum possible amount of power
- to the ship's main shields. You can do the same thing with
- the E)nergy command by transferring power to the shields
- until they are at 2500. This command is a quick way to
- make sure that your shields are at full strength.
-
- MOVE:
- This ship is quite sophisticated, so getting from one place
- to another requires only that you specify where you want to
- go. The galaxy is divided into 64 quadrants and each
- quadrant is divided into 64 sectors. You need only to
- specify the quadrant and sector you wish to move to; for
- example 6,2,3,5 moves you to quadrant 6,2 sector 3,5.
- Vertical coordinates are always entered first. To use
- impulse power to move within a quadrant specify only the
- sector you wish to move to (i.e. 3,5).
-
- If the navigation computer is damaged, however, you will
- have to calculate movements manually. You will be asked
- first for a DeltaX (vertical) movement which can be
- negative, positive or zero. The number before the decimal
- point is the number of quadrants to move, and the number
- after the decimal point the number of sectors. Both digits
- must be in the range 0 to 7. The DeltaY (horizontal)
- movement works the same way. For example, if you want to
- move one quadrant down and two quadrants plus two sectors
- left (i.e., from 1,8,1,8 to 2,6,1,6) DeltaX would be 1.0
- and DeltaY would be -2.2. If you prefer using this method
- even when the computer is functional, enter just an "M"
- when asked for the coordinates and the computer will switch
- movement entry to manual.
-
- The key to understanding manual movement is that you are
- specifying a distance to move relative to your current position
- whereas with automated movement you just select the actual
- position you wish to move to.
-
- If you prefer, you can enter the move coordinates without
- anything separating them. For example, 6,2,3,5 is
- equivalent to 6235 and 3,5 is equivalent to 35. When using
- the long form, you can use whatever is most convenient for
- separators between the numbers.
-
- For an even more abbreviated way of entering move
- coordinates, enter them right on the initial command line
- along with the "M". For example, use m6235 for quadrant 6,2
- sector 3,5 or use m35 to move to sector 3,5 within the
- current quadrant. When using this method do not use any
- spaces, commas, etc. to separate the "m" and the coordinate
- numbers.
-
- MSGS:
- Often during a heated battle messages will come for you so
- fast that it's possible to miss some of them. You can use
- this command to review the most recent messages that have
- appeared. The newest messages will be displayed at first
- and you can use the up arrow and down arrow keys to scroll
- through the messages. Hit the ESC key when done.
-
- ORBIT:
- Use this command to enter a standard orbit around a planet.
- This will allow the planet to be scanned for the presence of
- energium crystals and other things. Once in orbit, you can
- use the LAND command to visit the planet surface.
-
- LASERS:
- Use this command to fire the laser banks. The laser
- control officer will request instructions on firing at each
- enemy vessel in the quadrant.
-
- QUIT:
- Use this command to quit the game. You can also save a game
- before you quit; see the SAVE command.
-
- RAY:
- This command fires the experimental death ray. This is a
- very powerful weapon that will destroy every enemy ship in
- the whole quadrant...if it works. If it doesn't work,
- there's no telling what may happen, since the technology is
- not yet completely understood.
-
- REPAIR:
- This command is a request to engineering to provide the
- state of repair of all ship systems. Any systems that are
- damaged will include an estimated time to repair.
-
- SAVE:
- You can save your game so that you can come back and
- continue it later. After saving, the game continues until
- you give the quit command. You can only restore a saved
- game when first starting up; you will be asked if you want
- to restore a saved game right after you are asked if you
- want a briefing. You select the name of the file that is to
- contain the saved game information. Any valid MS-DOS file
- name can be used; just hit <Enter> to use the default name
- "egatrek.sav".
-
- SELF:
- If the situation becomes hopeless, use this command to self-
- destruct. With any luck, you will at least take a few
- enemy ships along with you.
-
- SHUP:
- This command raises the shields. Engineering will
- acknowledge when the shields are up, and the image of your
- ship on the short range scanner will change to yellow. You
- can also use the up arrow key to issue this command.
-
- SHDN:
- This command lowers the shields. Engineering will
- acknowledge, and the image of the ship on the short range
- scanner will return to white. You can also use the down
- arrow key for this command.
-
- SND:
- Use this command at any time during the game to toggle sound
- on and off. A message will flash briefly on the screen
- acknowledging the command.
-
- TORPEDO:
- You have three torpedo tubes available. The torpedo control
- officer will request instructions on the number of torpedoes
- to fire and the sectors to fire them at.
-
- USE:
- Any miscellaneous objects that you find during the game,
- such as energium crystals mined from planets, can be used
- with this command.
-
- WARP:
- Use this command to inform engineering of the warp speed you
- require from the engines when moving between quadrants.
- Invalid warp speeds will be ignored.
-
- If you wish, you can include the warp factor on the command
- line. For example, enter w5.2 to set the warp factor to
- 5.2.
-
- BOSS:
- Argh! The boss is coming, and he's going to catch you
- playing games again. Hit Shift-F1 and you shell to MS-DOS.
- You can now do simple MS-DOS commands, but be careful that
- you do not run anything that changes the screen mode as
- when you return to EGATrek you must still be in graphics
- mode to be able to continue the game. Simple commands like
- DIR should work fine. When you're ready to return to the
- game, type 'EXIT'. (If you *are* the boss, you didn't see
- this command; it's hidden by a cloaking device.)
-
-
- ╔═══════════════════════════════════════════════════════════════════════════╗
- ║ FUNCTION KEYS ║
- ╚═══════════════════════════════════════════════════════════════════════════╝
-
-
- Some of the more commonly used commands have been bound to the
- function keys. Use the following chart as a reference:
-
-
- ┌─F1──────┬─F2──────┐
- │ │ │
- │ Help │ Lasers │
- │ │ │
- │ │ │
- ├─F3──────┼─F4──────┤
- │ │ │
- │ Fire │ Move │
- │ Torpedo │ Ship │
- │ │ │
- ├─F5──────┼─F6──────┤
- │ │ │
- │ Max │ Fix │
- │ Energy │ Systems │
- │ │ │
- ├─F7──────┼─F8──────┤
- │ │ │
- │ Xfer │ Repair │
- │ Energy │ Status │
- │ │ │
- ├─F9──────┼─F10─────┤
- │ │ │
- │ Set │ Dock │
- │ Speed │ │
- │ │ │
- └─────────┴─────────┘
-
-
- ╔═══════════════════════════════════════════════════════════════════════════╗
- ║ REGISTRATION ║
- ╚═══════════════════════════════════════════════════════════════════════════╝
-
- Please remember that EGATrek is not free software. As with all
- Shareware you are expected to purchase it after you've given it
- a reasonable trial.
-
- The registration price for EGATrek is $15 (plus $2 shipping), for
- which you'll receive by return mail a copy of the latest version,
- and possibly another Shareware game to try out.
-
- A deluxe version of EGATrek is also available. This includes a
- storage case, printed manual, quick reference card, plus the
- registered version of the game. This version is available for
- $22 (plus $4 shipping).
-
- Outside North America please include $4 for shipping/handling on
- all orders.
-
- Orders from outside the U.S. should be in U.S. funds. Using a
- credit card is probably the easiest way to do this, but postal
- money orders, cash or bank drafts drawn on U.S. banks are
- acceptable. Eurocheques will not be accepted even if drafted
- in U.S. funds.
-
- If you live in the U.K. you can register through Nildram
- Software. Please print the file UKORDER.TXT for an order form
- all ready to go or just send #12.95 to:
-
- Nildram Software
- 26 Stanley Hill Avenue
- Amersham
- Bucks HP7 9BD
-
-
- ╔═══════════════════════════════════════════════════════════════════════════╗
- ║ LEGAL STUFF ║
- ╚═══════════════════════════════════════════════════════════════════════════╝
-
- The author hereby disclaims all warranties relating to this product,
- whether express or implied, including without limitation any implied
- warranties of merchantability or fitness for a particular purpose. The
- author cannot and will not be liable for any special, incidental,
- consequential, indirect or similar damages due to loss of data or any
- other reason, even if the author or an authorized agent has been
- advised of the possibility of such damages. In no event shall the
- liability for any damages ever exceed the price paid for the license
- to use software, regardless of the form and/or extent of the claim.
- The user of this program bears all risk as to the quality and
- performance of the software.
-
-
- ╔═══════════════════════════════════════════════════════════════════════════╗
- ║ ASSOCIATION OF SHAREWARE PROFESSIONALS ║
- ╚═══════════════════════════════════════════════════════════════════════════╝
-
- This software is produced by Nels Anderson who is a member of the
- Association of Shareware Professionals (ASP). ASP wants to make sure
- that the shareware principle works for you. If you are unable to
- resolve a shareware-related problem with an ASP member by contacting
- the member directly, ASP may be able to help.
-
- The ASP Ombudsman can help you resolve a dispute or problem with an
- ASP member, but does not provide technical support for members'
- products. Please write to the ASP Ombudsman at 545 Grover Road,
- Muskegon, MI 49442, USA or send a CompuServe message via email to
- ASP Ombudsman 70007,3536.
-
- _______
- ____|__ | (R)
- --| | |-------------------
- | ____|__ | Association of
- | | |_| Shareware
- |__| o | Professionals
- -----| | |---------------------
- |___|___| MEMBER
-
-
- ╔═══════════════════════════════════════════════════════════════════════════╗
- ║ LIVE LONG AND PROSPER! ║
- ╚═══════════════════════════════════════════════════════════════════════════╝
-
-
- EGATrek is copyright (c) 1988-1992 by Nels Anderson. All rights reserved.
-